ML: The Y coordinate of the highest block at this X/Z coordinate that has a blocking-motion material and is not leaves. O: The Y coordinate of the highest block at this X/Z coordinate that has a blocking-motion material. M: The Y coordinate of the highest block at this X/Z coordinate that has a blocking-motion material or is liquid.ĭescribes the Y coordinate of highest block that exists at the player's current X/Z coordinates, server side. S: The Y coordinate of the highest non-air block at this X/Z coordinate. torches) at the block the player's feet are in.ĭescribes the Y coordinate of the highest block that exists at the player's current X/Z coordinates, client side. The third number is the amount of light from other blocks (e.g. The second number is the amount of light from the sky at the block the player's feet are in. Note that there are a few caveats here due to the sky light level showing the light level the block would get from the sun in full daylight, but does not account for the lower light levels at night or during a storm. The first number is the total light level where the player's feet are. The client-side light values, where a is the sky light level and b is the block light level. The two numbers at the end indicate the player's horizontal (azimuthal) and vertical (altitudinal) rotation. Toward Positive X/Z indicates the player's alignment toward the x/z axis. The direction in which a player is facing. The square brackets contain the chunk position in the region file, and the name of this region file that the player is currently in. In reduced mode, only the location within the chunk is displayed. The location of the chunk within the world. The numbers in square brackets display the location of the player within a chunk. Similar to XYZ as above, rounded down to a whole number. The coordinates of the block the player's feet are in, in xyz format. Z: Player's location in blocks South of 0,0 (negative values are to the North). Y: Player's (feet) altitude in blocks (63 is overworld sea level, -54 is overworld lava flood level, 32 is nether lava sea). X: Player's location in blocks East of 0,0 (negative values are to the West). The current dimension of the player with the count of force loaded chunks (FC = Forceloaded Chunk). The most chunks that can be loaded on the client. ĭisplays the total number of entities (including mobs and dropped items) in loading chunk. May previously have been the number of entities removed due to hidden chunks. Number of rendered entities over total entities. Number of chunk sections rendered over the total number of chunk sections in the loaded area.Īvailable buffers to use in the batching process. Number of packets received by the client. The time it takes for a tick on the integrated server. Shows the max framerate ("inf" if Unlimited) and the Graphics type ("fast" if Fast, "fancy" if Fancy and "fabulous" if Fabulous!), including cloud settings ("fast-clouds" if Fast, "fancy-clouds" if Fancy and none if clouds are off), as well as if the player has VSync turned on or not. The left side is more about the actual game and the right side is more about the player's system information.ĭisplays the version, whether it is vanilla or not, or whether it is a snapshot or not. When the reducedDebugInfo gamerule is set to true, only the starred items are included, in order from top to bottom.
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